![]() ![]() If you'd like to discuss any of the above questions or answers, please do so in this thread. Right now we have our hands full between W10, PS4, the global crisis, fixing the online multiplayer for PS4 and bringing the online to PC. We will evaluate porting and officially supporting other platforms in the future. You can see more details about the dynamism of the BGM in Spelunky 2 in the following tweet: Ĭould you bring the game to GoG/EGS/itch/Switch/Linux/Xbox/Mac and offer official support for Windows 7/8/8.1? If you prefer having a wider range of songs, we recommend muting the music and turning on your own playlist while enjoying Spelunky 2. ![]() We want to support more languages in the future, but we'll decide and announce something regarding this around Christmas.Ĭould you add more songs per theme/biome?īecause music is very dynamic and changes a lot depending on the events you participate in, having multiple songs is not an option as each song requires a lot of variations. Right now we can't provide more localizations as we're already overloaded fixing existing issues and finishing the online modes. No, you don't have to (although she's very cute)! The game starts with four playable characters, two male and two female, and you can unlock more characters as you play, for a total of 20 playable characters, each with an unique background, art and sound effects. ![]() In Spelunky 2 the "ghost timer" is longer, however (3 minutes instead of 2.5). It adds tension to the exploring, forces the player to make hard decisions sometimes, and it's connected to the game's world in other interesting ways. Yes, the ghost is also in Spelunky 2! The ghost is a key part of Spelunky's design, which is partly inspired by arcade games. I hated the ghost in Spelunky! Is it in Spelunky 2? To make sure we see your bug report, please navigate to the appropriate Bug Report sub forum and post it there! We're looking into mitigating this without deteriorating everyone's experience We have seen correlation w/wifi adapters doing background scans for 5s+ Remaining dcs happen after network connection wasn't available for 3s+ I'm getting disconnected every 20 / 30 / 60 minutes from the game * Can happen if not using the latest version (1.20.0j), should be rare but it's common with unofficial modding tools as due to human error * Can happen on failure to contact any of the 29 servers (due to antivirus, router or firewall) * Can't happen because of bandwidth, network speed or NAT configuration I'm getting kicked out to the main menu when going to online Try increasing by 1 or 2 the input delay setting I see players moving with small teleports / jittery / rubberbanding Try reducing by 1 or 2 the input delay value setting I feel the input lagging when playing online Unlike solo, online uses 4 cores that (for common IPC values) want a persistent 2.6+Ghz slice of non-boost clock (so try to close other programs). Happens when a PC can't keep up (in 32/36 evaluated cases as of 21/01/06) ![]() I'm seeing parallel futures / more desyncs more the more you play it / people teleport to the other corner of the level / desyncs ending in blackscreen (PS4PC) We'll be working on fulfilling platform agreements that we need to fulfill in order to support PS4PC crossplay during the first half of 2021 In Open Beta, expect improvements Q1/Q2 2021 * Wastes dev time: Bad pr / reports originate due to edited saves/cheats/modding * Can't guarantee that third-party mods don't contain any malware * Formats are volatile enough & breakage is expected Right now modding is still discouraged because: We want to investigate official modding and depending on the extent of modding support that is possible (we'll know after we evaluate it) we would love to integrate with workshop or mod.io We don't know yet as S2 wasn't developed w/modding in mind ![]()
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